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Gazetteer for the World of Arnshelm

Human Nations: Arnshelm, Aveka, Cadia, Dyzlara Daro, Eikan Islands, Einarkir, Elorron, Heliopolis, Ixara, Kile, Llyra, Mirzacasta, Mirzavesta, Noljus, Shambhala, Suilaria, Urta, Valdemar, Vrakonisi

Non-Human Nations: Angor, Cilenestra, Cyrahi, Ghothangard, Kurotak, Milukhan, Shiianestra, Skrandirin, Tlaz, Tynnindra, Tyrphedor

Grand Duchies: Gwanamor, Lionwalk, Marsaine

Duchies: Agance, Brovencia, Copperwood, Dryssel, Kingsport, Larkroost, Lunieda, Oakwater Farms, Rakeshire

Cities: Carcenon, Carossia, Copperwood, Dryssel, Kingsport, Larksroost, Lionwalk, Lunieda, Oakwater, Valionne

Castles: Oakwater Palace

Terrain: Celien Forest, Coldspike Forest, The Copperwood, Drum Hills, Frosty Wood, Guardian Peaks, Hartswood, Lihnendel Forest, Old Gods, Palisades, Razortail Swamp, Serpent Hills, Yondal Fields

Rivers: Chalk River, Chillneck River, Crystal River, Mervori River, Oakwater River, Pasiline River, Pennant River, Placid River, Ragewater, White Foal River

Waters: Bay of Eels, Bight of Dvalin, Boullins Mare, Frozen Sea, Green Sea, Gwanamor Sea, Northern Ocean, Strandef Bay, White Lake

Deities: Arn, Asmodeus

Organizations: The Academy of Magic, The Arnshelmian Military, The Church of Arn, The Cult of Asmodeus, Guilds

Flora and Fauna: Agancian Eel, Ankheg, Arnshelmian Lion, Copper Beech, Razortails

Concepts: Arnshelmian nobility, The Pax Arnshelm, The Pax Mirza


The History of the World of Arnshelm

Timeline of Events

Deceased NPCs


Playing the Game

What You Need to Know

Creating a character

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